The Garage Update is coming on July 18, 2023!

Introducing a new garage, parking lot management, tool management, rebalanced cars, a new patrol car, and much more!

Fellow officers,
check your calendars and mark the date in red and bold: 

The Garage Update is coming on July 18, 2023 to Police Simulator: Patrol Officers on all platforms!

This update is all about the patrol cars: We received a lot of feedback in recent years concerning the handling of patrol cars, both in terms of driving behavior and how to manage them. Let’s dive right into the details!

The Garage

The precincts of the Brighton PD are expanding: 

A garage can now be found at each precinct in the city and obviously they’re not just cosmetic! Instead, they serve as the main hub to make each car patrol shift a little bit more comfy.

Once you approach a garage, you can enter them with the simple click of a button. Here the real fun begins.

Parking Lot Management

Previously, you only had access to a single patrol car of each model stationed at the parking lot right in front of the precinct. Now, you have full control over which and how many patrol cars you want to have there!

Four parking spots are available at each precinct and you can adjust every single one of them. You have a favorite patrol car and want it to be the default patrol car of the PD? Just fill up all spots with the same model! You prefer to have some variety? Select different ones. You only want to have one patrol car parked there? Just keep the other spots empty. 

The choice is yours.

Tool Management

Each patrol car has a specific capacity for carrying tools and that amount varies from model to model. Now you can freely decide which ones you want to bring along.

Take just one with you. Fill your trunk up however you want and assign the tools of your choice to the respective slots. You can even select the same tool in all slots.

Not to forget: You can customize each car in a different way! 

Whether you want to fill up one with traffic cones and others with road flares… it’s up to you.

Repair your Patrol Cars

You had an accident? In the past, your patrol car was either slightly or even completely wrecked in the aftermath. That sucks! 😦

But now, you can repair them in the middle of the shift and don’t need to wait for the next one. You can either repair them quickly with the press of a button when standing in front of the garage, or do it inside.

Bring your patrol cars back to life!

Car Balancing
Yes, we know. In the past, driving a car hasn’t been the most pleasant experience. While we did ship some improvements to their handling in the past, we now completely overhauled all the patrol vehicles and improved controls across the board. 

They definitely don’t feel like you’re on ice skates anymore!

introducing: The Compact Police Vehicle

We’re pleased to announce the 

Compact Police Vehicle (CPV), an incredibly cool new patrol car available as a separate and fully optional DLC! By purchasing it, you support the further development of Police Simulator: Patrol Officers, and we’re incredibly grateful for it! 🙂

Should you own the CPV, you gain access to it from your very first shift, even on foot patrols! This Compact Police Vehicle is authorized for driving in parks and along narrow streets, allowing you to move throughout Brighton quickly while ensuring law and order are always respected. Due to its adorable size, it also serves as an excellent photo opportunity for the city’s tourism industry!

The Compact Police Vehicle will release on July 18, 2023 alongside the update at a small price of just 2,99€ / $2,99 USD or the equivalent in your region.

Sneak Peek for Update 11.0.0
We‘ve also begun work on 

The Crime Scene Update (version number 11.0.0), which is scheduled for release in late Q3 this year – introducing advanced crime scene investigation, equipment for securing crime scenes, and much more. More details about that will follow very soon!

We’re on sale!
Celebrate the Steam Summer Sale with us and join the Brighton PD at a discount – if you haven’t done so already. Maybe you know someone who would like to become your coop partner as well… 👀

Check out the store page for details:

Stay tuned for more news!
Of course, we’ll ship a lot more improvements, bug fixes and adjustments with The Garage Update. We’ll publish the full patch notes for the update on July 18, 2023.

The first streamers and content creators will receive full access to the update in the coming days and will be able to showcase the new features prior to release while the update is still in submission for a public release on all platforms. This way, you can already take a look at the content!

Thank you all for your support and we hope you’re excited for the full update once it launches on July 18. Even more is coming.

Your Police Simulator Team

by Simon Schofield

NHS Seventy Five Year Today

How things have changed, some for the better others not so well recieved. With digital services taking precedence over a wide range of diagnostics, Treatments and support services. We at Park View Project applaud all staff who go to great length this to keep our nation healthy. We like to think we do our little bit by supporting older and disabled people to use digital services and ensure access to the NHS is optimised.

This blog was made by Simon Schofield

Thameslink Class 700/0

Last month, we asked James to give us an update on the Class 700, and he went ham on it. This time around, we have a release date for you, pricing information, sounds, and a teaser video sharing what you can expect.

James: “That’s right it’s me, back at it again with Class 700 news, and let’s kick things off with the most important update of the day, everyone’s favourite Desiro City is coming to Train Sim World 3 on July 11th!”

“The Thameslink BR Class 700/0 will be available on all platforms, for £12.99/ €15.99/ $16.99, and we will also have bundle options available to pick up the ultimate Kent High Speed experience!”

“As the countdown begins for more commuter action in the Medway Towns, I also have another little gift up my sleeve for you all, foster your foresight into the inner workings of the Class 700 with the manual! Be prepared for July 11th by familiarising yourself with the cab controls, procedures and included gameplay.”

Download the manual!

“To get a glimpse of the 700 in action, we will have a RailfanTV preview stream in 2 days’ time, July 6th at 1800 UTC, where Matt, JD and yours truly will showcase the all-new unit. If you just cannot wait that long though, never fear, as we also have a walkaround video which we can share with you today. See the Class 700 in action, including its dual-voltage capabilities”

“With the Class 700 releasing in a week’s time, the unit is essentially feature, physics and sounds complete – the Desiro City’s are certainly interesting to drive, much like the Class 395 the difference between AC and DC acceleration is noticeable, but what is a common factor throughout are the brakes. They, have, oomph; the fastest I’ve personally approached a station so far is close to 50mph, and I still made the stop! So while being daring is not a recommended driving practice, it’s certainly good fun to put the 700 through its paces in various conditions.”

“For the sounds, a mix of sources have been vital to our efforts, including files from the detailed Armstrong Powerhouse soundset. The distinctive DC traction motors are my favourite, with an extra twist compared to older UK Desiros, the motor phase sound change happens at 28mph rather than 20, which makes it a handy notifier for your speed approaching the limit through the dense Medway towns!”

“The Class 700 will complete the passenger experience on Southeastern Highspeed, bringing an additional 80+ services and a bumper-pack of 7 scenarios. Being a familiar sight to thousands every day, including many of us here at DTG, it’s been a labour of love – the seats might be a bit stiff, they might just be a way of getting from A to B, but they’re solid, effective, and plain old good fun!”

Thanks, James! We have some additional things worth mentioning, which we’ll discuss more on the preview stream on Thursday.

During the testing window, we’ve identified some difficulties with performance on certain consoles (specifically Xbox Series S) with all the new services being added to Southeastern High Speed. As a result, we will be providing a full timetable, and a smaller, less memory-demanding timetable, which will mainly remove some static stock and less-visible AI services.

Players will have the smaller timetable by default in Journey Mode, and the option to try the more memory-intensive timetable in the services menu!

And finally, by way of an update, we’ve not been able to put the Thameslink Stop Markers we mentioned in last month’s Roadmap into the launch release for the Class 700, but they are firmly in our sights for an update further down the line.

The Preview is at 18:00 UTC this Thursday (6th July), so set your alarms and join us!

This blog was created by Simon Schofield

My Colour coded engine

I designed this yesterday on tsw3, which is a new route covering Manchester Piccadilly, via Glossop onwards to  Hadfield. Hadfield is the terminus. This also includes station new infrastructure, which adds to the Charming ambience. The travel experience takes in a metropolitan and rural backgrounds

This blog was made by simon schofield

 Construction Simulator Airfield out now on PlayStation5

Just arriving on the run way is the new Construction Simulator Airfield Expansion!

German developers Astragon Entertainment made the announcement today via the intercom.

Here are the details for their newest expansion taking-off soon…

onstruction Simulator Airfield Expansion will be ready for take-off

Astragon Entertainment and Weltenbauer Software Development have announced the release date for the extensive Airfield Expansion for Construction Simulator on PC, PlayStation®5, PlayStation®4, Xbox Series X|S and Xbox One.

he DLC lands on digital stores on June 27, 2023.

It expands the successful simulation game with an extensive airfield construction campaign that is be playable on both of the game’s maps!

Here is a breakdown of the features:

  • New DLC adds a new and extensive campaign to both, the EU and the US map of the game: the construction of an airfield!
  • Each of the two construction campaigns contains 5 new main jobs and some sub-tasks
  • Including the construction of runways, control towers and terminals
  • Expansion adds more than 30 hours of additional playtime to the game!ores
  • Alternatively, also available as part of the Construction Simulator® â€“ Year 1 Season Pass

Over 30 Hours of Content

With the Construction Simulator Airfield Expansion, fans of heavy construction machines can look forward to the most extensive expansion for the popular Construction Simulator to date.

The DLC opens up access to a new construction campaign on each of the game’s two maps, so players will get the exciting opportunity to build a new airfield for their respective regions.

Within these huge campaigns, it’s not only a matter of preparing, levelling, and asphalting the runways; of course, the control towers, terminals, and hangars have to be built too!

Players should not only prepare themselves for the use of a huge fleet of vehicles, they can also expect a total of more than 30 hours of additional playtime!

Where to get the Construction Simulator Airfield Expansion

The Construction Simulator Airfield Expansion arrives onto digital stores at a price of 9.99 EUR, 9.99 USD, and 8.49 GBP (SRP) as a DLC for PC, PlayStation®5, PlayStation®4, Xbox Series X|S, and Xbox One on June 27, 2023.

Alternatively, the DLC is also available as part of the Construction Simulator Year 1 Season Pass, which is available in the digital stores at a price of 32.99 EUR / 32.99 USD / 27.99 GBP (SRP).

In addition to the Airfield Expansion, also includes an exclusive Year 1 Season Pass helmet and stickers, the recently released JCB Pack, as well as upcoming Year 1 DLCs: two cosmetic packs, a further vehicle pack with 15 construction machines from a new and as yet unrevealed manufacturer and a brand new campaign map on which players will be able to take action on a huge and exciting construction campaign.

This blog was created by Simon Schofield

My Life in Lockdown ( Hearing the voices and tales of disabled people during COVD-19)

Today i participated in a Heritage lottery project about covid lives. Myself and Mart Lee, who is also a volunteer digital buddy, were involved in a lock-down. For me, it was a challenging time. However, our digital skills helped us through, especially with those activities that were once in a physical space, but had to be transferred online. Our Digital drop-in is about, not only helping people with their digital skills, but also providing social circles of support. Let us hope there is no return to such lean times.

Lead project worker for Covid Lives

GLOSSOP LINE – COMING 27TH JUNE

Experience the Class 323 from Manchester through to Derbyshire in the next Train Sim World 3 route Add-on! Train Sim World 3: Glossop Line: Manchester – Hadfield & Glossop is coming 27th June.

A new operator, a new route and some exciting new gameplay features! Glossop Line: Manchester – Hadfield & Glossop may have some familiar elements – not least the starring unit – but this short, unique and complete line has plenty to offer for both new players and those with existing UK content.

We have a unique loyalty / launch offer, which you can read more about further down and details of two new gameplay features for this route – the ‘On Guard’ Guarding Scenario and ‘Gossip Line’ Photography Scenario.

The Class 323 has proved popular among railfans since its introduction in 1994 and became an equally popular addition to the Train Sim World fleet in Birmingham Cross-City Line: Lichfield – Bromsgrove & Redditch. At the end of 1997 these distinctive EMUs were introduced to the Glossop Line, working under a number of guises before becoming branded under the current operator Northern.

The standout feature, recognisable from in the cab or on the platform, is the whine that the traction motors emit during acceleration and deceleration. Sounds formed an important and detailed part of the process for the team during the initial development of Birmingham Cross-City and you can read more about how these were recorded by revisiting our November Roadmap from last year.

For Glossop Line, the features of the Class 323 remain very much the same, ensuring a dependable and enjoyable experience from inside the cab, but through a distinctly different environment to that of the suburban West Midlands. On the outside, the unit displays the purple hue of Northern’s current livery along with unit numbers that reflect the fleet used in this part of England.

Guard functionality also returns but as a fully interactive gameplay feature in the ‘On Guard’ Scenario, where players perform various duties outside of driving, including checking passenger tickets! A full in-depth look at how we developed this new and exciting feature is covered in the recent June Roadmap.

Modern Manchester is represented in Train Sim World for the first time in Glossop Line, with Manchester Piccadilly Station forming the terminus at the western end of the route. This iconic and important station for the northwest becomes the latest major UK station to be featured in Train Sim World, joining the likes of Birmingham New Street, London Victoria, Leeds, Glasgow Central and Liverpool Lime Street from previous route Add-ons.

Heading east, the route forms part of the historic Woodhead Line which ran its way through the Pennines via the Woodhead Tunnels to the city of Sheffield. This line closed east of Hadfield in 1981 and it is here where the current line and this route Add-on terminates. A few miles south, another terminus exists at Glossop. Trains from Manchester call here before changing ends and continuing to Hadfield and the same happens in reverse – trains depart Hadfield and call at Glossop first, before changing ends and continuing west along the line to Manchester.

Dinting Station forms (along with Glossop and Hadfield) one of three Derbyshire stations along this route and is also the location of the impressive Dinting Viaduct built in 1844. Stations west of here fall within Greater Manchester and feature the likes of Guide Bridge, Flowery Field and Broadbottom.

The complete end-to-end(-to-end?) route offers a different setting for the Class 323 with a slower pace and unique operation at both eastern termini.

Another new gameplay feature!

In addition to the exciting Guard Scenario mentioned earlier, players will also be able to do some on-foot exploration with a camera in hand as part of another unique gameplay feature in Glossop Line.

The ‘Gossip Line’ Scenario tasks the player with taking some specific photos as they complete a drive along the line, with photo points at some of the stations. Once the journey is complete, the player will see a photo gallery at Manchester Picadilly station for them to review at the end!

2 tph (trains per hour) will run between Manchester Piccadilly and Hadfield, calling at Glossop along the way, requiring tight timekeeping and diligent driving when approaching some signals.

Early morning and late evening ECS (Empty Coaching Stock) runs will be playable between Manchester and Ardwick Depot, which is located between Ardwick and Ashburys Stations at the western end of the route.

AI Class 323 services will also be seen running off the map in services from Manchester to Crewe, Manchester Airport, Stoke-on-Trent and Liverpool Lime Street.

There are also some service layers to look forward to for players of both Train Sim World 3 and Train Sim World Compatible content:

  • EMT Class 158 (Midland Main Line) will appear as AI services at Manchester Piccadilly, with one playable ECS movement to operate.
  • Class 66 RHTT will be playable during the relevant in-game seasons (Sept-Nov) and feature as static stock all year round.
  • Railtours! Both steam and diesel railtours will be playable utilising locomotives and rolling stock from Tees Valley Line (Class 37 + Mk2 Coaches), Northern Trans-Pennine (Class 47, Class 20 + Mk2 Coaches) and Spirit of Steam.
  • Freight Occasional freight services between Hyde North / Guide Bridge and Ashburys / Manchester Piccadilly.

Along with a host of other seasonal static and AI layers using stock from the West Somerset Railway, Southeastern Highspeed, Great Western Express, Midland Main Line and more!

A discount of 10% will be available from launch to most players who have previously purchased Birmingham Cross-City (and thus, the Class 323). A breakdown of these Launch / Loyalty discounts is as follows:

  • Xbox: 10% discount for players that own Birmingham Cross-City (ends 31st July 1000 BST)
  • Steam: 10% discount for players that own Birmingham Cross-City (ends 31st July 1800 BST)
  • PlayStation: 10% launch discount for PS Plus members (ends 31st July 1000 BST)
  • Epic Games Store: 10% launch discount for all players (ends 4th July 1600 BST)

This is the first time we’ve worked to bring savings for our most loyal players and we hope there will be similar opportunities to do so across all platforms in future!

Train Sim World 3: Glossop Line: Manchester – Hadfield & Glossop route Add-on will be available from June 27th for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, and Steam for £19.99/$24.99/€24.99.

Join the Railfan TV team on TwitchYouTube and Facebook at 18:00 UTC on Thursday 22nd June for a preview of Glossop Line.

Find out more about Train Sim World 3 by following @trainsimworld on TwitterInstagramFacebookYouTubeTwitch, and TikTok.

this blog was created by simon schofield

Follow the money

Over the weekend i took receipt of a Scottish £5.00 Note. This is my first encounter with Scottish money. Here is some background for you.

The first Scottish notes were printed in 1727 by the Royal Bank of Scotland,
which was the same year the bank was founded. Prior to that, only coins were
minted: the pound Scots, which was the currency in Scotland until the Treaty
of Union in 1707, which created the Kingdom of Great Britain.
Unlike in England, where only the Bank of England has the right to issue notes
in Pound Sterling, in Scotland, three banks hold that right: the Bank of
Scotland, the Royal Bank of Scotland, and Clydesdale Bank. To make it easier
to identify them, all three banks use the same colour scheme as England: £5
notes are blue, £10 notes are brown, £20 notes are purple, etc. 
Nowadays only the Royal Bank of Scotland issues £1 notes, and even though
they stopped regular production in 2001, you can still get them if you go into a
bank and ask for them. They are indeed a legal currency (see below) and can
be accepted at shops, but they are primarily used for cultural purposes like
wedding gifts or as souvenirs. It is estimated that the bank still issues about
£16,000 worth of £1 notes every month. 
In addition to that, RBOS will still issue the occasional commemorative £1 note
– the most recent was in 1999 to mark the inauguration of the Scottish
Parliament. Two years prior, in 1997, to commemorate the 150th birthday of
Scottish inventor Alexander Graham Bell, a £1 note was issued and was
notable in that it was the first banknote in the EU to include a hologram in its